How to: Cherub

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How to: Cherub

Post by fearsomeHaemostat on Fri Jul 11, 2014 6:24 am

Here you can post anything about your character for development purpose's.

There is no restriction on what cannot be taken off and added on your character as a whole. But I will give you a helping hand on certain things if your thinking in making a database of your fan cherub. A template if I may offer.

Code:
[center][b][size=24]Cherub First Half[/size][/b][/center]

[b]Name:[/b]
[b]Nick name[s]:[/b]
[b]Blood color:[/b]

[b]Height:[/b]
[b]Weight:[/b]
[b]Clothes:[/b]
[b]Notable Features:[/b]
[b]Cheek Swirls:[/b]
[b]Juju[/b]

[b]Personality:[/b]

[b]Land:[/b]
[b]God Tier Title:[/b]
[b]Dream Form:[/b]
[b]Chumhandle:[/b]

[b]Typing Style:[/b]
[b]Hex Color Code:[/b]
[b]Strife Abstratus:[/b]
[b]Fetch Modus:[/b]

[center][b][size=24]Cherub Second Half[/size][/b][/center]

[b]Name:[/b]
[b]Nick name[s]:[/b]
[b]Blood color:[/b]

[b]Height:[/b]
[b]Weight:[/b]
[b]Clothes:[/b]
[b]Notable Features:[/b]
[b]Cheek Swirls:[/b]
[b]Juju[/b]

[b]Personality:[/b]

[b]Land:[/b]
[b]God Tier Title:[/b]
[b]Dream Form:[/b]
[b]Chumhandle:[/b]

[b]Typing Style:[/b]
[b]Hex Color Code:[/b]
[b]Strife Abstratus:[/b]
[b]Fetch Modus:[/b]

Cherub First Half

Name: Every name of a cherub has the same first three letter name that carries over to their second half.
Nick name[s]:
Blood color: Mostly the Cherubs blood colors are green and red.

Height: How tall your character is.
Weight: How heavy your character is.
Clothes: What style and color clothes does your character wear.
Notable Features: Anything on them that makes them somewhat unique.
Cheek Swirls: Every Cherub has their own unique cheek swirls. Whilst when one was to take over the body completely, rather keep sharing every so often. They will become circles.
Juju The juju of the Cherub is mostly an object that is lickible.

Personality: How your character would act with others of certain situations.

Land: If your characters land title is really long. The game will shorten it with what would seem right. Mostly like this. 'Land of ??? and ???'.
God Tier Title: As Cherubs mostly play on their own. They are prone to have the master class.
Dream Form: Prospit or Derse?
Chumhandle: Remember. The first letter of your Chumhandle first word is always lowercased. The last word, but first letter is capitalized.

Typing Style:
Hex Color Code:
Strife Abstratus: The weapon for your character.
Fetch Modus: A type of inventory game to retrieve items.

Cherub Second Half

Name:
Nick name[s]:
Blood color:

Height:
Weight:
Clothes:
Notable Features:
Hair:
Cheek Swirls:
Juju

Personality:

Land:
God Tier Title:
Dream Form:
Chumhandle:

Typing Style:
Hex Color Code:
Strife Abstratus:
Fetch Modus:
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fearsomeHaemostat

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Re: How to: Cherub

Post by fearsomeHaemostat on Tue Jul 15, 2014 2:56 am

~!The Land template!~

Considering you can add more on your characters land or flip the things around here and there, to your liking. I'm not the one to say on what you should have on the land desperation of your character. But I'll offer up a helping template.

Code:
[center][b][size=24]Land[/size][/b][/center]

[b]Land Name:[/b]

[b]Denizen:[/b]
[b]Consorts:[/b]

[b]Main Quest:[/b]

[b]Landmarks:[/b]

[b]Terrain:[/b]
[b]Terrain Color:[/b]

[b]Atmosphere:[/b]
[b]Atmosphere Color:[/b]

[b]Gate Color:[/b]

Land

Land Name: Most lands could contain more than one mentioning of whats on your characters land. But Sburb or Sgrub always shortens it to two names that would come out like this 'Land of ??? and ???'

Denizen: Denizens are mostly known to be Greek underworld gods and goddesses.
Consorts: Consorts are mostly aquatic.

Main Quest: The main quest of your character is mostly to correct something that has gone wrong on your characters land.

Landmarks: Landmarks are points of reference that makes your planet unique.

Terrain: The terrain of your characters land should be described on how mountainous or smooth the land is. As well as if it has got lava pools, volcanoes or long lakes.
Terrain Color: This depends if your character sees the land either blue, red, green etc.

Atmosphere: Is there no oxygen in the atmosphere? Is there less? Is there any clouds? You decide!
Atmosphere Color: You put here on what color of the clouds of your character's land atmosphere is.

Gate Color: Your character gate color mostly co-resides with your characters hex typing code.
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